論文誌
[1]  辻本祐輝, 伊藤雄一, 尾上孝雄, ``Ketsuro-Graffiti: 結露を用いたインタラクティブディスプレイ,'' 日本バーチャルリアリティ学会論文誌, vol. 21, no. 3, pp. 513-520, September 2016.
[2]  K. Tsujino, W. Kobayashi, T. Onoye, and Y. Nakamura, ``Automatic Filter Design for 3-D Sound Movement in Embedded Applications,'' In Acoustical Science and Technology, vol. 28, no. 4, pp. 219-229, July 2007.
[3]  K. Tsujino, W. Kobayashi, T. Onoye, and Y. Nakamura, ``Efficient 3-D Sound Movement with Time-Varying Iir Filters,'' In IEICE Trans. Fundamentals, vol. E90-A, no. 3, pp. 618--625, March 2007.
[4]  K. Tsujino, K. Furuya, W. Kobayashi, T. Izumi, T. Onoye, and Y. Nakamura, ``Design of Realtime 3-D Sound Processing System,'' In IEICE Trans. Fundamentals, vol. E88-A, no. 8, pp. 2124--2130, August 2005.
国際会議
[1]  Yuki Tsujimoto, Yuichi Itoh, and Takao Onoye, ``Ketsuro-Graffiti: an Interactive Dislplay with Water Condensation,'' In Proceedings of ACM International Conference on Interactive Surfaces and Spaces 2016 (ISS 2016), pp. 49-55, November 2016.
[2]  N. Banno, M.Tada, K. Okamoto, N. Iguchi, T. Sakamoto, M. Miyamura, Y. Tsuji, H. Hada, H. Ochi, H. Onodera, M. Hashimoto, and T. Sugibayashi Author(s) in English , ``A Novel Two-Varistors (A-Si/Sin/A-Si) Selected Complementary Atom Switch (2v-1cas) for Nonvolatile Crossbar Switch with Multiple Fan-Outs,'' Technical Digest of IEEE International Electron Devices Meeting (IEDM), pp. 32--35, December 2015.
[3]  Yuki Tsujimoto, Yuichi Itoh, and Takao Onoye, ``Ketsuro-Graffiti: a Canvas with Computer Generated Water Condensation,'' In SIGGRAPH Asia 2015 Emerging Technologies, pp. 15:1--15:2, 2015.
[4]  Yohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando, and Takao Onoye, ``Ketsuro-Graffiti: Water Condensation Display,'' In ACE '14 Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, November 2014.
[5]  K. Tsujino, W. Kobayashi, T. Onoye, and Y. Nakamura, ``Automated Design of Digital Filters for 3-D Sound Localization in Embedded Applications,'' In Proc. International Conf. Audio, Speech, and Signal Processing (ICASSP2006), p. V.349--V.352, May 2006.
[6]  K. Tsujino, W. Kobayashi, T. Izumi, T. Onoye, and Y. Nakamura, ``Realtime Filter Redesign for Interactive 3-D Sound Systems,'' In Proc. IEEE Region 10 Conference, pp. 124--127, November 2004.
[7]  K. Tsujino, A. Shigiya, W. Kobayashi, T. Izumi, T. Onoye, and Y. Nakamura, ``An Implementation of Moving 3-D Sound Synthesis System Based on Floating Point Dsp,'' In Proc. IEEE International Symposium on Signal Processing and Information Technology, pp. WA4-8.1-WA4-8.4, December 2003.
[8]  K. Tsujino, A. Shigiya, T. Izumi, T. Onoye, Y. Nakamura, and W. Kobayashi, ``A Dsp-Based 3-D Sound Synthesis System for Moving Sound Images,'' In Proc. GAME-ON Conference, pp. 23--25, November 2003.
研究会等発表論文
[1]  辻本 祐輝, 伊藤 雄一, 尾上 孝雄, ``結露を用いたディスプレイの結露生成機構に関する研究,'' 研究報告ヒューマンコンピュータインタラクション(HCI), vol. 2015-HCI-164, no. 5, pp. 001-005, July 2015.
[2]  橋本亮司, 加藤公也, 才辻誠, 田中照人, 上津寛和, 藤田玄, 尾上孝雄, ``1080HD向けマルチシンボルH.264エントロピー復号器,'' 第21回ディジタル信号処理シンポジウム, November 2007.
[3]  藤田 玄, 大窪 啓太, 上甲 憲市, 才辻 誠, 尾上 孝雄, ``低動作周波数によるH.264 CABACのリアルタイム処理実現手法,'' 信学技報 SIS2006-34, pp. 19--23, June 2006.
大会等発表論文
[1]  辻本祐輝, 伊藤雄一, 尾上孝雄, ``結露を用いたインタラクティブディスプレイの濃淡制御手法,'' 情報処理学会インタラクション2017論文集, pp. 053-058, 2017.

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