論文誌
[1]  中島康祐, 伊藤雄一, 林勇介, 池田和章, 藤田和之, 尾上孝雄, ``Emoballoon: ソーシャルタッチインタラクションのための柔らかな風船型インタフェース,'' 日本バーチャ ルリアリティ学会論文誌, vol. 18, no. 3, pp. 255-265, September 2013.
[2]  藤田和之, 高嶋和毅, 伊藤雄一, 大崎博之, 小野直亮, 香川景一郎, 津川翔, 中島康祐, 林勇介, 岸野文郎, ``Ambient Suiteを用いたパーティ場面における部屋型会話支援システムの実装と評価,'' 電子情報通信学会論文誌, vol. J96-D, no. 1, pp. 120-132, January 2013.
[3]  Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, and Takao Onoye, ``Cup-Le: Cup-Shaped Tool for Subtly Collecting Information during Conversational Experiment,'' The International Journal of Advanced Computer Science, vol. 3, no. 1, pp. 44-50, January 2013.
[4]  Ryusuke Endo, Yuichi Itoh, Kosuke Nakajima, Kazuyuki Fujita, Fumio Kishino, ``Digital Signage Supporting Collaborative Route Planning in Real Commercial Establishment,'' ICIC Express Letters, vol. 6, no. 12, pp. 2967-2972, December 2012.
[5]  中島康祐, 伊藤雄一, 築谷喬之, 藤田和之, 高嶋和毅, 岸野文郎, ``FuSA2 Touch Display: 大画面毛状マルチタッチディスプレイ,'' 情報処理学会論文誌, vol. 53, no. 3, pp. 1069-1081, March 2012.
国際会議
[1]  Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, and Takao Onoye, ``Emoballoon: a Balloon-Shaped Interface Recognizing Social Touch Interactions,'' In Proceedings of 10th International Conference on Advances in Computer Entertainment Technology, pp. 182-197, November 2013.
[2]  Yohei Kojima, Kazuma Aoyama, Yuichi Itoh, Kazuyuki Fujita, Taku Fujimoto, and Kosuke Nakajima, ``Polka Dot: the Garden of Water Spirits,'' In ACM SIGGRAPH 2013 Posters, July 2013. (Article No. 47)
[3]  Kazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Kosuke Nakajima, Yusuke Hayashi, and Fumio Kishino, ``Ambient Party Room: a Room-Shaped System Enhancing Communication for Parties Or Gatherings,'' In Proceedings of the 2nd International Workshop on Ambient Information Technologies, pp. 1-4, March 2013.
[4]  Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, and Takao Onoye, ``Emoballoon: a Balloon-Shaped Interface Recognizing Social Touch Interactions,'' In Proceedings of the 2nd International Workshop on Ambient Information Technologies, pp. 13-16, March 2013.
[5]  Ryusuke Endo, Yuichi Itoh, Kosuke Nakajima, Kazuyuki Fujita, and Fumio Kishino, ``Planning-Capable Digital Signage System Using Multi-Touch Display,'' In Proceedings of The 10th Asia Pacific Conference on Computer Human Interaction (APCHI2012), vol. 2, pp. 545-554, August 2012.
[6]  Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, and Takao Onoye, ``Emoballoon,'' In Proceedings of The 10th Asia Pacific Conference on Computer Human Interaction (APCHI2012), vol. 2, pp. 681-682, August 2012.
[7]  Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, and Fumio Kishino, ``Fusa2 Touch Display: Furry and Scalable Multi-Touch Display,'' In Proceedings of The 1st International Workshop on Ambient Information Technologies, pp. 35-36, March 2012.
[8]  Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, and Takao Onoye, ``Cup-Le: a Cup-Shaped Device for Conversational Experiment,'' In Proceedings of the 1st International Workshop on Ambient Information Technologies, pp. 36-37, March 2012.
[9]  Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, and Kosuke Nakajima, ``Ambient Suite: Room- Shaped Information Environment for Interpersonal Communication,'' In Proceedings of the 1st International Workshop on Ambient Information Technologies, pp. 18-21, March 2012.
[10]  Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, and Fumio Kishino, ``Ambient Suite: Enhancing Communication among Multiple Participants,'' In Proceedings of the International Conference on Advances in Computer Entertainment Technology , pp. 25:1-25:8, November 2011.
[11]  Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, and Fumio Kishino, ``Fusa2 Touch Display: Furry and Scalable Multi-Touch Display,'' In Proceedings of ACM International Conference on Interactive Tabletops and Surfaces 2011, pp. 35-44, November 2011.
[12]  Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, and Fumio Kishino, ``Fusa2 Touch Display,'' In Proceedings of ACM International Conference on Interactive Tabletops and Surfaces 2011, November 2011.
国内会議(査読付き)
[1]  中島康祐, 伊藤雄一, 林勇介, 池田和章, 藤田和之, 尾上孝雄, ``Emoballoon: ソーシャルタッチインタラクションのための柔らかな風船型インタフェース,'' インタラクション2013論文集, pp. 95-102, March 2013.
研究会等発表論文
[1]  藤田和之, 伊藤雄一, 高嶋和毅, 中島康祐, 林勇介, 岸野文郎, ``Ambient Party Room: パーティ場面における部屋型会話支援システムの構築,'' ヒューマンインタフェース学会研究報告集, vol. 14, no. 8, pp. 7-10, September 2012.
[2]  児島陽平, 伊藤雄一, 藤田和之, 中島康祐, 尾上孝雄, ``空間内の複数人員配置のための指示位置提示手法に関する検討,'' ヒューマンインタフェース学会研究報告集, vol. 14, no. 4, pp. 17-22, June 2012.
[3]  遠藤隆介, 伊藤雄一, 中島康祐, 藤田和之, 岸野文郎, ``マルチタッチディスプレイを用いたプランニングができるデジタルサイネージシステムの提案,'' ヒューマンインタフェース学会研究報告集, vol. 14, no. 4, pp. 37-42, June 2012.
[4]  中島康祐, 伊藤雄一, 築谷喬之, 藤田和之, 高嶋和毅, 岸野文郎, ``FuSA2 Touch Display: 大画面毛状マルチタッチディスプレイ,'' インタラクション2011論文集, pp. 547-550, March 2011.
大会等発表論文
[1]  藤井佑一, 岸野文郎, 藤田和之, 中島康祐, 伊藤雄一, 菊池日出男, ``U-brella: 降り注ぐ情報を可振化するポータブル傘型インタフェース,'' 日本バーチャルリアリティ学会第17回大会論文集, pp. 652-655, September 2012.
[2]  竹中拓也, 岸野文郎, 藤田和之, 中島康祐, 伊藤雄一, ``二者間の着座状態と会話の活性度の関係に関する検討,'' 電子情報通信学会総合大会講演論文集(基礎・境界), p. 220, March 2012. (A-14-2)
[3]  林 勇介, 伊藤 雄一, 中島 康祐, 藤田 和之, 高嶋 和毅, 大坊 郁夫, 尾上 孝雄, ``カップ型デバイス Cup-le を用いた会話実験支援手法,'' ヒューマンインターフェースシンポジウム2011論文集, September 2011.
[4]  藤田和之, 高嶋和毅, 伊藤雄一, 大崎博之, 小野直亮, 香川景一郎, 津川翔, 中島康祐, ``Ambient Suite: 部屋型情報空間を用いた対人コミュニケーション支援,'' ヒューマンインタフェースシンポジウム2011論文集, pp. 395-400, September 2011.

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